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Far Cry 3 Review

Posted by Kevin VanOrd, Senior Editor

Far Cry 3's intelligent and elegant open-world structure balances exciting action with the joys of free-form adventuring, making it one of the best shooters of the year.
The Good

    A huge tropical world stuffed with fun things to do 
    Ecology and unpredictable creatures make the world come alive 
    Stealth and action come together in rewarding ways 
    Role-playing elements and difficulty curve give a sense of momentum 
    Great structure leads you from one activity to the next.

The Bad

    Some design quirks lead to minor frustrations 
    Certain story elements break the immersion.

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Dead Island: Riptide Review.

Dead Island: Riptide might look like an idyllic zombie-fest, but it's little more than a frustrating mess of half-baked ideas and repetitive combat.
The Good

    Cool blood effects and dismemberment.

The Bad

    Boring, repetitive missions 
    Weak voice acting and dialogue 
    Soulless, irritating characters 
    Frustrating combat.

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Assassin's Creed III: The Tyranny of King Washington - The Redemption Review

Mark Walton, Senior Staff Writer

The Redemption's varied missions and new powers are a lot of fun, but the predictable ending is a big disappointment for the series.
The Good

    Large variety of missions 
    Bear power is a blast to use 
    Washington is back and meaner than ever.

The Bad

    Disappointing ending 
    Overabundance of enemies makes exploration difficult.

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​​AWESOMENESS: ARMY OF TWO :The Devil's Cartel

Who dares to say that this game isn't tailored for the trigger-happy,psychopathic bored gamer such as myself?

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click: http://youtu.be/nwnWN7OI71Q

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Do Fighters Need Story?

Esteban Cuevas

Two combatants, one against the other, that’s all you need. For as long as the genre has existed, all you needed for a fighting game to be compelling was two characters on screen beating the crap out of each other, nothing more. Right? However, as games evolve with time, they are expected to be more than just the core idea they originally were designed to be. Some genres lent themselves well to change while the fighting game genre seemed to fall to the wayside. With the release of Street Fighter IV in 2009, fighters finally managed to evolve and be compelling to a wider audience again.

One method many developers decided to implement in order to accomplish this is to have an in depth story mode involving a few or all of the characters in the game. BlazBlue: Continuum Shift Extend, SoulCalibur V, and most famously the Mortal Kombat reboot all incorporate a Story Mode to invest players in the game. Incorporating some sort of plot and character development into a fighting game is nothing new but is it necessary?

 

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